Sunday, February 6, 2011

test:wall

less viscocity but not too much, unrealistic = 'cinematic', wetmaps need take longer to die, more particles for residual

also, wetmap should be inverted to provide a multiplying color channel on the wood

~will try again with "Overcranking" and with uneven surfaces, probably will need a tincy more than my macbook pro for the renders if we want to see more than a second

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